My last question is about the game itself. I know that the game is not about missions and story line, it is about the space exploration and trading. To be frank, I am not looking for a story line or missions. I am looking for a great dogfighting space sim, where exploration, reputation and a trading model with not too much micromanagement. I can also see that too much emphasis is placed on manual trading and trading in general. I do not see it to be too much fun for an extended period of time. I see a lot of unnecessary micromanagement, that distracts from observing and exploring space. it is about pressing "J" all the time and getting to the next station and loading cargo, instead of looking at the beautiful universe and changing direction and flying to find out "what is there, or what is that?". ![]() I have never played Eve-Online or Jumpgate. I know that there is an upcoming Jumpgate Evolution might be worth checking out. ![]() Has anyone played those MMOs before? Does the universe feel more "alive"? Is it more fun to just float around and look at the nebulas and stars? How are the flight controls in those games?Īll in all, my biggest complain about the X3 is the over simplified flight model, where developers added unrealistic "strafe" to the mix, and made Yaw right/left commands so effective that they rendered Roll right/left obsolete. Could anyone help me out with the controls? I really want to go and buy a joystick and experience the same Elite game feel. Remember the entire reason for a roll and pitch manoeuvre is because the moment force in an atmospheric flight are small compared to aircraft momentum. The ability for a control surface to change the direction of flight is minor. This is why a roll manuvre is used, as the lift vector is used to change the direction then, a much more powerful force.
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